# Playground: elapseTicks()

Elapses a given amount of ticks for every symbol available in the engine, the engine local date will be set to the most recent tick date.

class MidaPlaygroundEngine {
    elapseTicks (volume: number = 1): Promise<MidaTick[]>;
}
// Elapse the next 10 ticks for every symbol
await engine.elapseTicks(10);